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		<title>Building small big things</title>
		<link>http://www.dungeonlogica.com/index.php</link>
		<description><![CDATA[All content copyright SNOP Productions 2008<script type="text/javascript">
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				<rdf:li resource="http://www.dungeonlogica.com/index.php?entry=entry090315-195439" />
				<rdf:li resource="http://www.dungeonlogica.com/index.php?entry=entry090308-162157" />
				<rdf:li resource="http://www.dungeonlogica.com/index.php?entry=entry090301-224144" />
				<rdf:li resource="http://www.dungeonlogica.com/index.php?entry=entry090222-200941" />
				<rdf:li resource="http://www.dungeonlogica.com/index.php?entry=entry090221-232046" />
				<rdf:li resource="http://www.dungeonlogica.com/index.php?entry=entry090215-231214" />
				<rdf:li resource="http://www.dungeonlogica.com/index.php?entry=entry081214-125539" />
				<rdf:li resource="http://www.dungeonlogica.com/index.php?entry=entry081211-232735" />
				<rdf:li resource="http://www.dungeonlogica.com/index.php?entry=entry081114-230528" />
				<rdf:li resource="http://www.dungeonlogica.com/index.php?entry=entry081112-231818" />
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	<item rdf:about="http://www.dungeonlogica.com/index.php?entry=entry090315-195439">
		<title>Open Tool Chain and C++ Standard Template Libray</title>
		<link>http://www.dungeonlogica.com/index.php?entry=entry090315-195439</link>
		<description><![CDATA[The open Tool Chain headers convientely omit some critical STL headers so only basic C++ code could be used.  Various samples provided by Apple that use OpenAL, are in C++ and also use STL.  I copied the missing STL headers (map, vector, ...) over to the iPhone and updated my make file with the following settings for c++ compiling.<br /><br /><code><br />LDFLAGS += -lstdc++<br /><br />CXXFLAGS := $(CFLAGS) -lz -x c++ -I&quot;/var/include/c++/4.0.0&quot; -I&quot;/var/include/c++/4.0.0/arm-apple-darwin9&quot;<br /></code><br /><br />]]></description>
	</item>
	<item rdf:about="http://www.dungeonlogica.com/index.php?entry=entry090308-162157">
		<title>Prefix.pch and how to use it in open toolchain</title>
		<link>http://www.dungeonlogica.com/index.php?entry=entry090308-162157</link>
		<description><![CDATA[Most if not all of the sample apps provided with the iphone SDK use a prefix.pch file which, under Xcode would be handled as a precompiled prefix header included with all source files.<br /><br />I searched all over to see if anyone had already handled it but come up empty.<br /><br />This is what I came up with to properly include the prefix header and also have it precompiled.<br /><br /><blockquote><code><br />%.o:	%.m Prefix.pch.gch<br />	$(CC) -include Prefix.pch -c $(CFLAGS) $&lt; -o $@<br /><br />%.o:	%.cpp Prefix.pch.gch<br />	$(CXX) -include Prefix.pch -c $(CXXFLAGS) $&lt; -o $@<br />	<br />Prefix.pch.gch: Prefix.pch<br />	$(CC) -x objective-c-header $(CFLAGS) Prefix.pch<br /></code></blockquote><br /><br />It adds the Prefix.pch.gch as a dependence and then includes it when creating an object file.]]></description>
	</item>
	<item rdf:about="http://www.dungeonlogica.com/index.php?entry=entry090301-224144">
		<title>Ported TouchFighter to open Tool chain</title>
		<link>http://www.dungeonlogica.com/index.php?entry=entry090301-224144</link>
		<description><![CDATA[<img src="images/touchfighter.jpg" width="480" height="271" border="0" alt="" /><br />I came across the source for TouchFighter on the Apple developer website and I have ported everything but the audio (openAL) to use the open tool chain.<br /><br />Still trying to figure out if it is even possible to compile the soundengine.cpp, which requires STL.  I had the same problem with the CrashLanding code, which I just skipped, and commented out all sound calls.]]></description>
	</item>
	<item rdf:about="http://www.dungeonlogica.com/index.php?entry=entry090222-200941">
		<title>Ported some of the Apple IPhone SDK samples to use the open tool chain</title>
		<link>http://www.dungeonlogica.com/index.php?entry=entry090222-200941</link>
		<description><![CDATA[For some, I use a Mac to create the Nib file, but others didn&#039;t need it.<br /><br />GLGravity<br />GLSprite<br />CrashLanding (No longer available as part of the SDK, but I had an old version)<br />GLPaint<br />]]></description>
	</item>
	<item rdf:about="http://www.dungeonlogica.com/index.php?entry=entry090221-232046">
		<title>Found a ported version IPhone Sample UICatalog</title>
		<link>http://www.dungeonlogica.com/index.php?entry=entry090221-232046</link>
		<description><![CDATA[It does not use a NIB file, which can only be generated on a Mac using the ibtool.<br /><br />It can be found here: <a href="http://iphonesdkdev.blogspot.com/2009/01/uicatalog-makefile-for-apple-sample.html" target="_blank" >Apple IPhone SDK Ported UICatalog</a>]]></description>
	</item>
	<item rdf:about="http://www.dungeonlogica.com/index.php?entry=entry090215-231214">
		<title>Developing iPhone apps requires an Apple computer...</title>
		<link>http://www.dungeonlogica.com/index.php?entry=entry090215-231214</link>
		<description><![CDATA[...and if you own an iphone, then you have one!<br /><br />I came across an <a href="http://antirez.com/page/iphone-gcc-guide.html" target="_blank" >Open Tool Chain</a> that allows direct development on the iPhone.<br /><br />]]></description>
	</item>
	<item rdf:about="http://www.dungeonlogica.com/index.php?entry=entry081214-125539">
		<title>Yet another article stating that there is money to be made with iPhone apps.</title>
		<link>http://www.dungeonlogica.com/index.php?entry=entry081214-125539</link>
		<description><![CDATA[<strong>There&#039;s Gold In Them iPhones</strong><br /><img src="http://ndn2.newsweek.com/media/29/081212_BZ02lyons_dl-vertical.jpg" width="300" height="300" border="0" alt="" /><br />Some kid in his bedroom can make a million bucks just by writing a little application for the Apple phone. <a href="http://www.newsweek.com/id/174266" target="_blank" >Read More</a>]]></description>
	</item>
	<item rdf:about="http://www.dungeonlogica.com/index.php?entry=entry081211-232735">
		<title>The IPhone App market</title>
		<link>http://www.dungeonlogica.com/index.php?entry=entry081211-232735</link>
		<description><![CDATA[<img src="http://cache.gawker.com/assets/images/gizmodo/2008/12/featured.png" width="480" height="374" border="0" alt="" /><br /><br />Seems the market is flooded with 99 cent apps.  So much so, the only way of discovery is off-site or being promoted by Apple.  I would really like Apple to come up with some type of single App trial system.  I am personally annoyed with all the free &#039;Lite&#039; apps that are really placeholders for trial versions.  Makes the App store twice as difficult to navigate.<br /><br />(Discovered at <a href="http://gizmodo.com/5107953/the-trouble-with-the-iphone-apps-business" target="_blank" >Gizmodo</a>)]]></description>
	</item>
	<item rdf:about="http://www.dungeonlogica.com/index.php?entry=entry081114-230528">
		<title>Lost and Found</title>
		<link>http://www.dungeonlogica.com/index.php?entry=entry081114-230528</link>
		<description><![CDATA[I finally found my missing PhotoShop 5.0 CD.  Since my last laptop upgrade I never got around to re-installing it and it got tucked away in a catchall box.  <br /><br />Now I can really get down to business with artwork.]]></description>
	</item>
	<item rdf:about="http://www.dungeonlogica.com/index.php?entry=entry081112-231818">
		<title>Another Logo Idea</title>
		<link>http://www.dungeonlogica.com/index.php?entry=entry081112-231818</link>
		<description><![CDATA[<img src="images/Logo_idea_2.jpg" width="480" height="362" border="0" alt="" /><br /><br />Attempting a retro pen &amp; paper dungeon art look]]></description>
	</item>
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