Building small big things
Ported some of the Apple IPhone SDK samples to use the open tool chain 
Sunday, February 22, 2009, 08:09 PM - Progress
Posted by Administrator
For some, I use a Mac to create the Nib file, but others didn't need it.

GLGravity
GLSprite
CrashLanding (No longer available as part of the SDK, but I had an old version)
GLPaint

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Found a ported version IPhone Sample UICatalog 
Saturday, February 21, 2009, 11:20 PM - Resources
Posted by Administrator
It does not use a NIB file, which can only be generated on a Mac using the ibtool.

It can be found here: Apple IPhone SDK Ported UICatalog
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Developing iPhone apps requires an Apple computer... 
Sunday, February 15, 2009, 11:12 PM - Tools
Posted by Administrator
...and if you own an iphone, then you have one!

I came across an Open Tool Chain that allows direct development on the iPhone.


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Yet another article stating that there is money to be made with iPhone apps. 
Sunday, December 14, 2008, 12:55 PM - News
Posted by Administrator
There's Gold In Them iPhones

Some kid in his bedroom can make a million bucks just by writing a little application for the Apple phone. Read More
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The IPhone App market 
Thursday, December 11, 2008, 11:27 PM - News
Posted by Administrator


Seems the market is flooded with 99 cent apps. So much so, the only way of discovery is off-site or being promoted by Apple. I would really like Apple to come up with some type of single App trial system. I am personally annoyed with all the free 'Lite' apps that are really placeholders for trial versions. Makes the App store twice as difficult to navigate.

(Discovered at Gizmodo)
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