Saturday, November 1, 2008, 04:47 PM -
ProgressPosted by Administrator
I am attempting to first port the original game Dungeon Adventures over to the IPhone platform. It is a 3D game, though a lot of the same game mechanics will translate over to a 3D version. This will allow me to concentrate on getting the an application up and running quickly, instead of being bogged down with creating art assets.
I am using a program designed specifically to scale 2D pixel art.
HQ3X Magnification FilterHere is an example of what it can do:

I will probably need to come up with some new character art as the original wasn't much to look at, won't scale well and lacks animation