Building small big things
Logo Ideas 
Monday, November 10, 2008, 11:11 PM - Progress
Posted by Administrator
Playing around with logo ideas for the game:


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Progress 
Friday, November 7, 2008, 10:04 PM - Progress
Posted by Administrator
Image of a test Main Menu running on the IPhone simulator.



I should be able to test various features using this framework.

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65% discount for Mac World 
Thursday, November 6, 2008, 05:15 PM - Events
Posted by Administrator
Register with priority code: 09-E-QU42

Macworld Registration
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Game Progress 
Sunday, November 2, 2008, 02:41 PM - Progress
Posted by Administrator
For source art, I might use some 'stock' game art as placeholders.

Here is an example:


There are plenty of, free to use, 2d art resources on the net:
* Spritelib
* Lost Garden
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Game Progress 
Saturday, November 1, 2008, 04:47 PM - Progress
Posted by Administrator
I am attempting to first port the original game Dungeon Adventures over to the IPhone platform. It is a 3D game, though a lot of the same game mechanics will translate over to a 3D version. This will allow me to concentrate on getting the an application up and running quickly, instead of being bogged down with creating art assets.

I am using a program designed specifically to scale 2D pixel art.

HQ3X Magnification Filter

Here is an example of what it can do:


I will probably need to come up with some new character art as the original wasn't much to look at, won't scale well and lacks animation


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