Building small big things
Open Tool Chain and C++ Standard Template Libray 
Sunday, March 15, 2009, 07:54 PM - Software
Posted by Administrator
The open Tool Chain headers convientely omit some critical STL headers so only basic C++ code could be used. Various samples provided by Apple that use OpenAL, are in C++ and also use STL. I copied the missing STL headers (map, vector, ...) over to the iPhone and updated my make file with the following settings for c++ compiling.


LDFLAGS += -lstdc++

CXXFLAGS := $(CFLAGS) -lz -x c++ -I"/var/include/c++/4.0.0" -I"/var/include/c++/4.0.0/arm-apple-darwin9"



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Lost and Found 
Friday, November 14, 2008, 11:05 PM - Software
Posted by Administrator
I finally found my missing PhotoShop 5.0 CD. Since my last laptop upgrade I never got around to re-installing it and it got tucked away in a catchall box.

Now I can really get down to business with artwork.
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How I am using VMWare 
Sunday, October 26, 2008, 10:01 PM - Software
Posted by Administrator
My primary development system is a Windows PC. Most of my art tools, like 3D modeling, and texture generation, is WinXP based. The Mac that I have access to, is not always available and is not so conviently located on the other side of the building.

So, in steps vmware.

(for the rocord I have an actual, legitimate install disks for Leopard)

I am able to compile and test using the IPhone SDK and IPhone Simulator. USB does not work, so using it to debug on actual hardware will not work, which is where the REAL Mac comes in.
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iGLU - OpenGL Utility Library for iPhone OS 
Tuesday, October 21, 2008, 10:17 PM - Software
Posted by Administrator
Another gem found at Google Code:

iGLU is an implementation of the OpenGL Utility Library (GLU) for iPhone OS.

iGLU does not include GLU features that depend on OpenGL functionality missing in OpenGL ES 1.1.

Available features:

* Matrix manipulation
* Polygon tessellation

Missing features:

* Mipmapping
* Quadrics
* NURBS
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SIO2 - Interactive's 3D Engine for iPhone & iPod Touch 
Monday, October 20, 2008, 10:21 PM - Software
Posted by Administrator
SIO2 is a 3D engine for the IPhone using OpenGL ES, OpenAL and various other technologies.



The engine is built around Blender, allowing a WYSIWYG approach to visualization. The down side for me is I don't like Blender. It is too heavy weight for producing art assets for a small screen. I much prefer the shareware application Milkshape 3D, which is elegantly simple.
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