Building small big things
Ported TouchFighter to open Tool chain 
Sunday, March 1, 2009, 10:41 PM - Progress
Posted by Administrator

I came across the source for TouchFighter on the Apple developer website and I have ported everything but the audio (openAL) to use the open tool chain.

Still trying to figure out if it is even possible to compile the soundengine.cpp, which requires STL. I had the same problem with the CrashLanding code, which I just skipped, and commented out all sound calls.
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Ported some of the Apple IPhone SDK samples to use the open tool chain 
Sunday, February 22, 2009, 08:09 PM - Progress
Posted by Administrator
For some, I use a Mac to create the Nib file, but others didn't need it.

GLGravity
GLSprite
CrashLanding (No longer available as part of the SDK, but I had an old version)
GLPaint

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Another Logo Idea 
Wednesday, November 12, 2008, 11:18 PM - Progress
Posted by Administrator


Attempting a retro pen & paper dungeon art look
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Logo Ideas 
Monday, November 10, 2008, 11:11 PM - Progress
Posted by Administrator
Playing around with logo ideas for the game:


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Progress 
Friday, November 7, 2008, 10:04 PM - Progress
Posted by Administrator
Image of a test Main Menu running on the IPhone simulator.



I should be able to test various features using this framework.

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